Enviromental Narrative Videogames

What is an Environmental Narrative Videogame?
Environmental Narrative Videogames are “narrative-driven exploration games in which interaction almost entirely consists of walking and experiencing a story unfold” (from Jimquisition). It is a sub-genre in adventure games, with emphasis on storytelling over game play. These games are also called “interactive fiction gamesinteractive stories, story exploration games, first-person experiences, walking simulators. They are usually 3D graphical adventures, where interactive game mechanics have a secondary role, and the plot advances a with the story pieced together and communicated through voice-overs or written artefacts which reveal the story in an intriguing, non-linear fashion. The story takes placed into a high-fidelity environment which is often unpopulated, but scattered with evidence of human activity.
Environmental Narratives are a contemporary innovation in gaming, exemplified by critically-acclaimed titles like “Dear Esther” (The Chinese Room 2012) and “Everybody’s Gone to the Rapture” (The Chinese Room 2016), but with some similarities to older puzzle games like “Myst” (Cyan Inc. 1993) and “Riven” (Cyan Inc. 1997).